For the PS3 original, these detailed renders were used only in cutscenes, then swapped out for lower-resolution versions when transitioning back into gameplay - a trick designed to make the game's more cinematic, dramatic moments look better. In the magazine's latest issue, as reported by CVG, cutscene-quality character models won't be restricted to cutscenes the graphical power of the PlayStation 4 is allowing Naughty Dog to use them freely throughout the game without worrying about the game's visual fidelity. More detailed high-resolution character models will be the standard throughout The Last of Us Remastered, with developers using renders previously used only in cutscenes for the game's PlayStation 3 version, creative director Neil Druckmann told Edge.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |